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Testbed and Methods

We used the following test system for our today’s test session with the new graphics accelerator family from ATI:

  • AMD Athlon 64 4000+ CPU (2.40GHz, 1MB L2);
  • ASUS A8N-SLI Deluxe mainboard (NVIDIA nForce4 SLI) for all NVIDIA-based graphics cards;
  • ATI RADEON XPRESS 200 CrossFire Edition mainboard for all ATI-based graphics cards;
  • OCZ PC-3200 Platinum EL DDR SDRAM (2x1GB, CL2-3-2-5);
  • Samsung SpinPoint SP1213C HDD (Serial ATA-150, 8MB buffer);
  • Creative SoundBlaster Audigy 2 sound card;
  • Cooler Master Real Power 450 PSU (RS-450-ACLY, 450W nominal power);
  • Dell P1130/Dell P1110 monitors (21”, maximum resolution:1800x1440x75Hz);
  • Microsoft Windows XP Pro SP2, DirectX 9.0c;
  • ATI CATALYST 8.173.1-050921a-026915E;
  • NVIDIA ForceWare 78.01.

ATI and NVIDIA drivers were configured as follows:

ATI CATALYST:

  • CATALYST A.I.: Standard
  • Mipmap Detail Level: Quality
  • Wait for vertical refresh: Always off
  • Adaptive antialiasing: Off
  • Temporal antialiasing: Off
  • Quality AF: Off
  • Other settings: default

NVIDIA ForceWare 78.01:

  • Image Settings: Quality
  • Vertical sync: Off
  • Trilinear optimization: On
  • Anisotropic mip filter optimization: Off
  • Anisotropic sample optimization: On
  • Gamma correct antialiasing: On (only for GeForce 7)
  • Transparency antialiasing: Off (only for GeForce 7)
  • Other settings: default

The following games and applications were our benchmarks:

First-Person 3D Shooters

  • Battlefield 2
  • Chronicles of Riddick
  • Doom III
  • Far Cry
  • F.E.A.R. Multiplayer Beta
  • Half-Life 2
  • Painkiller: Battle out of Hell
  • Pariah
  • Project Snowblind
  • Unreal Tournament 2004

Third-Person 3D Shooters

  • Prince of Persia: Warrior Within
  • Splinter Cell: Chaos Theory

Simulators

  • Colin McRae Rally 2005
  • Pacific Fighters
  • Lock On: Modern Air Combat

Real-Time Strategies

  • Perimeter
  • Warhammer 40.000: Dawn of War

Semi-Synthetic Benchmarks

  • Aquamark3
  • Final Fantasy XI Official Benchmark 3

Synthetic Benchmarks

  • Futuremark 3DMark03 build 360
  • Futuremark 3DMark05 build 120
 
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