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Futuremark 3DMark05 build 120

As we have already said, 3DMark05 is a much more up-to-date test than 3DMark03, because it takes good advantage of pixel and vertex shaders. RADEON X1000 architecture was developed specifically for this type of processing so no wonder that RADEON X1600 XT is the winner here. Even though RADEON X800 XL features 16 fully-fledged pixel pipelines, the new-generation solution outperforms it. What contributes to the triumph of the ATI RADEON X1600 XT in 3DMark05?

In Game 1 benchmark RADEON X1600 XT works somewhat faster than RADEON X800 XL and GeForce 6800 GT. This test generates mostly geometrical workload that is why 5 new-generation vertex processors working at 590MHz are exactly what they need here. Unfortunately, we didn’t compare the performance of GeForce 6800 and RADEON X1600 XT in eye candy mode in resolutions above 1024x768, because the NVIDIA solution is equipped with only 128MB of onboard graphics memory, while you need 256MB of memory to be able to use FSAA in high resolutions in 3DMark05.

 
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