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Quake 4

It’s only in 1600x1200 resolution that we can make any comparisons because the game speed depends just too greatly on the CPU performance. The Radeon X1900 XTX does not win, but it does not lose even a single frame-per-second to the GeForce 7800 GTX 512, either.

Nothing changes as we switch to the “eye candy” settings, except that the GeForce 7800 GTX 512 manages to win in 1600x1200 resolution thanks to its 850 (1700) MHz memory frequency as well as new drivers. Note that the Radeon X1900 XTX and the Radeon X1800 XT have almost the same speed here. It means the game really values high graphics memory frequency and the improvements in HyperZ and in the sampling of single-component textures have no effect here.

 
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