Red Alert 3: Plot
Red Alert 3 has an indecently simple plot. However, the general storyline is mind-bogglingly complex and intricate as it involves time-travel paradoxes. Moreover, the Red Alert series had been originally conceived as describing events prior to the appearance of Tiberium and the Tiberium wars between the GDI and NOD. It is the more difficult to trace the chain of events in the gaming universe because each of the previous Red Alert games had two alternative endings and thus ends in a triumph of the Allies or the Soviet Union. As a result, the picture of the Command & Conquer world had got so complicated that Electronics Arts cut the Gordian knot in 2006 by giving up the original historic model and announcing that the events of the games should be considered as taking place in three different parallel universes.
From this point of view, it is far simpler to understand Red Alert 3. The game begins with the Allies claiming victory in Red Alert 2. Alexander Romanov is captured and the Soviet Union is about to give up, but the game proves to be far from over. It turns out that the Allies do not have a monopoly on time travel!
The Soviets had been working on that technology for a while and by the moment of crisis had come up with a working time machine. Colonel Cherdenko, the project supervisor, saw no other solution but to change the past. Together with General Krukov he goes back to 1927 in order to visit a Brussels conference on physics where Albert Einstein was to deliver a keynote.
Cherdenko’s plan was to eliminate Einstein from the timeline and thus bereave the Allies of the technological superiority that was to be the consequence of his discoveries. This was to restore the Soviet Union to a leading position. The plan succeeded. Returning to the future, Cherdenko finds the Kremlin rooms in absolute order, portraits of Lenin hanging where they should and himself being the new prime minister. General Krukov becomes Commander-in-Chief of the Soviet Army in the new timeline. The situation at the front seems promising enough. Without technical superiority, the Allies are almost ousted from the territory of Europe, and the USSR is preparing a decisive strike on Great Britain, similar to the Overlord plan.
History doesn’t like to be played with, though. Now that Einstein was out of the timeline, the nuclear weapon was not invented as in our world. In the new reality Japan didn’t feel a military pressure from the Allies who had been opposing the Soviets and didn’t suffer a nuclear strike. Japan had been left to develop on its own. It had never given up its imperial ambitions and the changed historical conditions had not prevented it from growing into the Empire of the Rising Sun, a militarized monster armed with extraordinary technologies.
Emperor Yoshiro, desiring a world rule for Japan, launches upon a full-scale invasion westward, unto the USSR, where no one is expecting the attack. The new USSR premier orders a nuclear strike, but there are no nuclear weapons in this timeline. And the Allies are not finished yet but are busy preparing a new weapon instead of the not-invented nuclear one. Thus a new world war begins.