Image Quality: Problems in Games
Now we should dwell on the performance of S3 DeltaChrome in games. Here I have to point out one important thing first: the driver version we had at our disposal during this test session had no page with OpenGL settings, although Direct3D page was there. Moreover, we discovered quite a few visual problems in many games. In particular, F1 Challenge 99-02 didn’t have the image in back-view mirrors.
In Tron 2.0 some textures and neon lighting were missing in case we enabled FSAA:
Besides, the resolutions menu didn’t allow setting 1280x960. It looks as if the current S3 driver simply doesn’t support this mode at all.
In Unreal Tournament 2003 the Link Gun ray is not visible:
In X2 – The Threat test some space crafts suddenly turned red and a few textures disappeared in the middle of the game. It happens very rarely, but it does happen. Unfortunately, we failed to take a screenshot of this phenomenon.
IL-2 Shturmovik: Forgotten Battles game and Final Fantasy XI Official Benchmark 2 “pleased” us with a black screen when we enabled FSAA.
HALO game warned us that the current graphics adapter will not provide acceptable gaming performance. We ignored this warning and the game started OK.
FSAA mode worked only in 1024x768. And every time we tried to start a Direct3D game in a higher re solution resulted into game termination and returned us to the desktop.