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As for the performance with enabled anisotropic filtering, DeltaChrome prepared us a very pleasant surprise: the performance hardly reduces even a little bit when we enable anisotropic filtering. Moreover, it doesn’t at all depend on the level of anisotropy. To see my point, take a look at the benchmarks results for DeltaChrome and competing solutions from NVIDIA and ATI with forced anisotropic filtering of different levels:

Well, there is really something unique about DeltaChrome: none of the two industry leaders has yet offered “free” anisotropic filtering. Moreover, as we see, the quality of anisotropic filtering from S3 Graphics is beyond any praise. Keeping in mind that ATI and NVIDIA do introduce certain quality limitations in order to increase the performance of their solutions, we have every right to state another victory of S3 Graphics: the “free” tri-linear filtering in 1999 has now grown into “free” anisotropic filtering! This is an excellent achievement for a company, which has been de facto absent in the discreet graphics market for a while.

In the upcoming reviews, when new more stable DeltaChrome driver versions appear, we will do our best to devote more time to consideration of such interesting things as anisotropic filtering and full-screen anti-aliasing implementation by DeltaChrome. And now let’s pass over to the gaming benchmarks and the performance of our today’s hero in this type of applications.

 
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