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Performance in Gaming Benchmarks

Since DeltaChrome drivers do not allow using multisampling yet, and enabling supersampling could be unfair to the new newcomer, we decided to run the tests in Pure Speed mode only, that is without FSAA and anisotropic filtering. Especially, since the tricky anisotropic filtering algorithm implemented by S3 Graphics doesn’t lead to any performance drops. As for the gaming tests used this time, the list looks as follows:

First person 3D shooters:

  • RTCW: Enemy Territory;
  • StarTrek Elite Force 2;
  • Unreal Tournament 2003;
  • Halo: Combat Evolved;
  • Tron 2.0.

Third person 3D shooters:

  • Tom Clancy’s SplinterCell;
  • Tomb Raider: Angel of Darkness;

Simulators:

  • F1 Challenge 99-2002;

Real-time strategies:

  • C&C Generals: Zero Hour.

Semi-synthetic benchmarks:

  • Aquamark3;
  • X2 – The Treat Rolling Demo;

Synthetic benchmarks:

  • 3DMark03 build 340

Just a reminder: IL-2 Sturmovik: Forgotten Battles and Final Fantasy XI Official Benchmark 2 were not included into the list of our today’s tests because of image quality problems. The same happened to the Highly Anticipated DX9 Game, where the image quality was simply terrible. Note that the results in the OpenGL games shouldn’t be regarded as final, because the OpenGL ICD from S3 hasn’t been finalized yet and even doesn’t have a separate page in the drivers, which makes it impossible to adjust any settings.

DeltaChrome runs pretty slow here, but please do not forget that it is because of the raw OpenGL driver. As soon as the new S3 Graphics drivers come out, the situation may change dramatically.

The same is true for StarTrek: Elite Force 2 game, which also uses OpenGL. We have to be patient and wait for the new S3 Graphics drivers.

And in Unreal Tournament 20003 DeltaChrome feels quite at home: the newcomer is capable of competing successfully with RADEON 9600 PRO, even though it is still a little bit behind the latter. As the resolution grows, the gap becomes bigger. Both: DeltaChrome S8 and RADEON 9600 PRO feature graphics memory working at 300MHz (600MHz) frequency. However, ATI is known for its efficient technologies for saving the memory bus bandwidth. The techniques used by S3 seem to be less efficient here. But nevertheless, this S3’s baby looks quite attractive.

Now let’s find out what the situation in Antalus benchmark looks like:

In this case S3 DeltaChrome S8 is also far from fiasco: it lags less than 10fps behind RADEON 9600 PRO. And this is even despite the fact that ATI Technologies boasts a huge experience in the field of powerful video processing units development, while DeltaChrome is actually one of the first S3’s attempts in this field.

 
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