Articles: Graphics
 

Bookmark and Share

(19) 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 ]

Well, the things are not that bad at all in HALO game, which is the “hungriest” of all. DeltaChrome falls 5fps at the most behind RADEON 9600 PRO and runs almost as fast as GeForce FX 5600 Ultra. Anyway, only the RADEON 9600 XT can ensure the acceptable minimal performance here.

As is known, Splinter Cell likes ATI VPUs. This simple truth got proven once again here. DeltaChrome managed to perform as fast as GeForce FX 5600 Ultra and fell just a tiny bit behind GeForce FX 5700 Ultra. Note that NVIDIA based graphics cards were greatly supported by the software shader code compiler, while the solution from S3 had to rely only on itself.

In Tomb Raider: Angel of Darkness the S3 DeltaChrome also performed very well. The only exception appeared 1600x1200 resolution when the game simply refused to start. It is probably the raw drivers again that spoilt the show. As for the performance, it almost corresponds to that of GeForce FX 5700 Ultra again.

In Tron 2.0 DeltaChrome failed to show its best: although the card outperformed GeForce FX 5600 Ultra in 1024x768, it fall a bit behind it in 1600x1200. Unfortunately, this game uses 1280x960 resolution instead of the wider spread 1280x1024. The current S3 driver doesn’t support this gaming mode at all that is why we failed to run the benchmark in this resolution and hence have no results for it.

 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 ]

Discussion

Comments currently: 19
Discussion started: 12/31/03 05:35:18 AM
Latest comment: 12/17/06 10:47:27 AM

View comments

Add your Comment