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Command & Conquer Generals is a strategy. The distinguishing feature of these games is the presence of a plenty of various models on the screen. Moreover, the viewing angle is mostly the same throughout the entire game. Maybe the failure of DeltaChrome has to do with the low efficiency of its vertex processors, but I assume it is again the drivers, which are to blame here.

This air-battle simulator is very friendly to NVIDIA’s solutions and doesn’t like ATI that much. DeltaChrome performed not bad here in all resolutions except 1600x1200, where the less efficient algorithms for work with the memory subsystem did its black deed.

I cannot find any reasonable explanation for this more than double failure other than the raw drivers.

In Aquamark3 DeltaChrome doesn’t impress us that much, although its performance is comparable to that of GeForce FX 5600 Ultra. Again the slowdown in high resolutions is inevitable.

 
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