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The newcomer from S3 looks pretty modest in the first benchmark from the 3DMark03 test package. It falls behind all the rivalry products. In fact, this is not a very interesting benchmark, because it uses only DirectX 7. DeltaChrome will hardly be a good choice for those games, which use this old Microsoft API.

In the second gaming benchmark the situation is just the same. As you know, the rendering algorithms used by Futuremark in the second and third tests of the 3DMark03 test package are far from being optimal.

In the third gaming benchmark DeltaChrome is again unable to demonstrate any competitive results. Inefficient work with the textures? Possible, but I wouldn’t claim that this is it yet.

The new S3 solution looks surprisingly nice in the Nature test. It doesn’t strike us with outstanding results, but looks very nice running neck and neck with GeForce FX 5600 Ultra, without any additional support from anything like shader code optimizers or the like.

Now we have a more or less clear picture. DeltaChrome feels best of all in contemporary games and applications using the features of the latest DirectX version, in particular, pixel shaders 2.0. Of course, the results of the new VPU are still not very high, and are even a complete disaster in some tests, but we could explain it by the not finalized drivers, which has always been the weak point of all s3 solutions: the company introduced great chips and then provided them with awful drivers.

 
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