Unfortunately, this game is only available as a demo version. However, despite its far not the best quality textures, it can already be used as a reference for 3D image quality evaluation. Like most contemporary games, which use new technologies very actively, FarCry has some problems with proper implementation of anisotropic filtering and full-screen anti-aliasing. Neither FSAA, nor AF work correctly in this first-person 3D shooter game. So, we are offering you only the results obtained in the Pure Speed mode:
Oh, this is a total disaster, no doubt. In fact it is not at all surprising, as the game is simply stuffed with shader effects and bump mapping. Of course, ATI R3xx/RV3xx architectures feel best of all here.
Performance in Third Person 3D Shooters
Tom Clancy’s Splinter Cell
The results demonstrated by S3 DeltaChrome S8 Nitro are pretty low and stay at the level of GeForce FX 5600 Ultra. The situation may improve in the future, but so far the performance of DeltaChrome in this game is beyond all criticism.