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Crysis

This game is tested at the High level of detail, excepting the Shaders option which is set at Very High. This way we try to achieve a compromise between image quality and speed.

Nvidia’s solutions are superior in Crysis although they cannot keep the frame rate above 25fps, either. The Sapphire card has but a negligible advantage over the reference Radeon HD 4850 in terms of performance. It offers a better and quieter cooler, though.

Enemy Territory: Quake Wars

The frame rate is fixed at 30fps in this game as this is the rate at which the physical model is being updated at the server. Thus, this 30fps speed is the required minimum for playing the game.

There is no performance growth in this game because its speed depends on the GPU’s texture-mapping resources as well as on the memory subsystem bandwidth. The Sapphire doesn’t differ much from the reference Radeon HD 4850 in these parameters. Therefore there is only a 3% increase in performance at 1920x1200. Both cards are suitable for playing this game. Considering the frame rate limit, the owner of a Radeon HD 4850 will have a twofold reserve of speed.

 
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