Performance in Third-Person 3D Shooters
Prince of Persia: Warrior Within
There are no improvements over the older Catalyst and the Sapphire RADEON X1800 XL is still slower than the GeForce 7800 GT which copes easily with the mass of relatively simple pixel shaders.
Splinter Cell: Chaos Theory
Splinter Cell: Chaos Theory belongs to the narrow category of games that actively employ everything offered by Shader Model 3.0 and the RADEON X1000 architecture can show its best here. Despite the fewer pixel pipelines, the Sapphire RADEON X1800 XL isn’t any slower than the GeForce 7800 GT and surpasses it in the “eye candy” mode. The playability bar going lower for third-person shooters than for first-person ones, the Sapphire card allows comfortable play in 1024x768 resolution with FSAA and anisotropic filtering turned on. And we should note once again that the new Catalyst has brought no performance gain, like in most other games.