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That's what I love about the Protoss... They're so punctual

Blizzard Entertainment has rather long development times for its games and despite being a rather big company with 4600 employees, it has not published too many titles throughout its twenty-year history. However, almost nobody has ever criticized the company for that thanks to superb artwork, novel like protagonist cast, immersive musical score and other things that form superb game titles.

Every single game that came out under the famous Blizzard Entertainment logo has become a cult, spawning numerous spinoffs and an army of supporting and caring fans across the globe. Since games like Diablo or WarCraft offer adventures of a life-time, a lot of gamers have never actually said farewell to their beloved titles. But while games like Diablo or WarCraft eventually became franchises, StartCraft is a completely different story.

Originally released in 1998, the StarCraft quickly became a cult or even a separate type of cyber sport. There was only one major weakness in this real time strategy (RTS) legend - its age. Despite being a beautiful and interesting game, it became completely outdated in terms of image quality several years after the launch. But in the year 2010 Blizzard corrected the situation considerably: it released the sequel to the original title, StarCraft II: The Wings of Liberty. In spite of being released twelve years after the original game, according to market estimates the StartCraft II became the year's most commercially successful title in less than a week after the launch. That's the art of being punctual: not just show up in time, but to show up in the right time.

In this article we are going to take a look at this long awaited RTS and evaluate its hunger for graphics hardware capabilities.

StarCraft II: Crafting a Strategy

When the stars were young, the fighting took place in the world of Azeroth, without any laser guided tactical nuclear bombardments. Blizzard's first attempt to make a real-time strategy video game saw the light of the day back in November, 1994. The WarCraft: Orcs and Humans introduced breathtaking animation and ever influential lore.

 

In fact, while a lot of gamers actually missed out the very first title in the renowned series, the closely followed WarCraft II: Tides of Darkness sequel had such a massive impact on the community that sales of the original game grew as well. But that was in the mid nineties, who would have thought that successor to the first WarCraft franchise games would become a true phenomenon of online gaming known as the World of WarCraft or WoW.

 

Then, one day, Blizzard decided to trade bows and arrows for something more futuristic and introduced StarCraft RTS video game in 1998 closely followed by a StarCraft: Broodwars expansion, where mighty Protoss, numerous Zerg and resourceful Terran fought for the Koprulu Sector.

At a time when some game designers where struggling to make just two distinctive races, Blizzard introduced three completely incomparable yet very well balanced armies. Apart from music, graphics, storytelling and plot in general, the most contributing factor to the immense success of this game was virtually unlimited number of tactics and strategies to win.

 

The popularity of the original StarCraft was huge and the game has managed to set various records since its release. The game is still played today, despite being extremely outdated; as a result, the new game should really have to be brilliant in order to be at least just as good and successful as the original.

Promises of a StarCraft 2 started circulating soon after Diablo II action role-playing game hit the shelves in 2000. Everyone considered it a fact that Blizzard was working on a StarCraft universe related video game, but the game developer was tide-lipped about the details.  

 

Everything almost became clear in 2002 when Blizzard Entertainment released its award winning WarCraft III: Reign of Chaos strategy game and announced that the next-generation StarCraft project was in fact a third-person shooter called StarCraft: Ghost. The game was meant to give players a new way of exploring the StarCraft universe. In March 2006 Blizzard Entertainment announced an indefinite postponement on development of the Ghost project, without any remark regarding possible StarCraft universe related games in the near future. Although highly anticipated, the game was cancelled.

 
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