Well-known Villagemark test was developed by PowerVR Company, an expert in tile architecture, which can perfectly remove invisible parts of the scenes. This test shows how well the GPU can identify invisible surfaces and remove them thus optimizing the performance of the memory subsystem.
As we see, Volari doesn’t strike us with brilliant performance here, which means that we shouldn’t hope for any breakthroughs in contemporary games with high overdraw coefficient. Volari’s results are twice as low as those of GeForce FX 5600 Ultra: this is an indisputable fiasco!
Bilinear and Tri-Linear Filtering. Anisotropic Filtering Quality
This section of our review is devoted to the quality of anisotropic filtering as implemented by XGI Volari Duo V8 Ultra. To test the quality of anisotropic filtering we took the same scene from the 3DMark2003 test package, as for S3 Graphics DeltaChrome.
No surprises from Volari here.
Volari is quite adequate with enabled tri-linear filtering.