This game is tested at the High level of detail, excepting the Shaders option which is set at Very High. This way we try to achieve a compromise between image quality and speed.
The Zotac GeForce 9800 GTX AMP! is confidently in the lead but the gap from the reference card is a mere 4-7% depending on the display resolution. The average speed is good at 1280x1024 but the slowdowns to 17-18fps – even at the reduced game settings – are disappointing.
The much lower minimum speed of the GeForce 8800 series is due to the older version of the ForceWare driver. It is only recently that Nvidia has abandoned its practice of separating the GeForce 8 and GeForce 9 series on the driver level.
Enemy Territory: Quake Wars
The frame rate is fixed at 30fps in this game as this is the rate at which the physical model is being updated at the server. Thus, this 30fps speed is the required minimum for playing the game.
The overclocking effect shows up in the classic way here: the pre-overclocked GeForce 9800 GTX is getting farther away as the resolution grows up. The gap is as large as 15% at 1920x1200. The average frame rate being over 45fps and the game having a frame rate limiter, this advantage only means a larger reserve of speed the gamer is unlikely to ever require.