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Performance in Third-Person 3D Shooters

Splinter Cell: Chaos Theory

This game is hard and beautiful, especially if the graphics card supports Shader Model 3.0. However, it doesn’t run any faster on the mainboard that provides 16 PCI Express lanes for each of the SLI-connected graphics cards. Note also that the performance is the same in 8x FSAA and 16x FSAA modes. We suppose that 256 megabytes of graphics memory is just not enough to turn on 16x antialiasing in this game, but unfortunately we don’t yet have two samples of GeForce 7800 GTX 512 to prove this supposition.

 
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