There are also individual applications that appear very sensitive to memory sub-system parameters:
For example, during data compression using WinRAR we can achieve 8% acceleration only by adjusting the memory sub-system settings.
Image processing in Adobe Photoshop, on the contrary, barely depends on the memory frequency and timings settings.
x264 codec is also pretty indifferent to DDR3 SDRAM frequency and timings.
However, during video transcoding using Cyberlink MediaShow the performance may vary within 5% interval depending on the memory settings. And by the way, just like with the archiving application, this performance is more sensitive to frequency rather than timings.
We can also see certain influence from the memory parameters on system performance during final rendering in Autodesk 3ds max. The dependence here is not that serious, but still pretty noticeable.
Contemporary 3D games are a separate part of our today’s test session.
As we see, gamers shouldn’t underestimate the importance of adjusting the memory sub-system settings. Of course, we are not implying that faster memory will provide you tens of percents of improvement, but the correlation between frames per second and memory frequency and timings can be seen clearly with a naked eye. One step higher memory frequency will provide about 2% change in gaming performance. You can achieve the same by adjusting the timings by a few clocks.
As a result, summing up everything we have just discussed, we can conclude that it hardly makes sense to invest additional finances into getting faster memory for your LGA1156 system. Dual-channel DDR3-1333 or even DDR3-1067 SDRAM offer sufficient bandwidth for normal operation of a contemporary LGA1156 system. However, if you are looking to squeeze the maximum out of our platform, then fast DDR3-1600 may come in quite handy.