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Next we’ll test the notebooks in all versions of 3DMark from 2001SE Pro to 2006 1.1.0.

3DMark uses its own rendering engine to create a set of 3D scenes that load the graphics subsystem in various ways. Compared with the previous version, 3DMark 2005 uses Shader Model 2.0x/3.0 instead of Shader Model 1.x, provides full compatibility with Shader Model 2.0, includes more complex tests (over a million polygons per each frame), and employs normal maps. 3DMark 2006 brings support for HDR, Uniform Shadow Maps, and multi-core CPUs. It is overall oriented at Shader Model 3.0, but two out of its four graphics tests work within the Shader Model 2.0 framework.

The notebooks each being equipped with an integrated graphics core ATI Mobility Radeon Xpress 1100, the results are very similar. These notebooks are obviously not meant for running serious 3D games.

 
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