The ASUS R1F is equipped with Intel GMA 900, an integrated graphics solution, and we tested it in all versions of 3DMark: 3DMark 2001SE Pro, 3DMark 2003 3.6.0, 3DMark 2005 1.2.0 and 3DMark 2006 1.1.0.
3DMark uses its own rendering engine to create a set of 3D scenes that load the graphics subsystem in various ways. Compared with the previous version, 3DMark 2005 uses Shader Model 2.0x/3.0 instead of Shader Model 1.x, provides full compatibility with Shader Model 2.0, includes more complex tests (over a million polygons per each frame), and employs normal maps. 3DMark 2006 brings support for HDR, Uniform Shadow Maps, and multi-core CPUs. It is overall oriented at Shader Model 3.0, but two out of its four graphics tests work within the Shader Model 2.0 framework.
It’s all clear with the graphics capabilities of this UMPC. Note that these results were obtained at the native resolution which is itself rather low.
Next, we tested the UMPC in two modes in Quake 3:
- 640x480; 16 bit; Vertex Lighting; Low Detail; 16-bit Texture Quality; Bilinear Texture Filter
- 640x480; 32 bit; Lightmap Lighting; High Detail; 32-bit Texture Quality; Trilinear Texture Filter
And in one mode in Quake 4:
- Overall Quality – High; Resolution – 800x480; Format – 4:3; Multi-core Optimization – No. Other settings were left default
There was no standard demo record in Quake 4, so we had to create it by ourselves and we use it in every review of mobile PCs on our site so that different devices can be compared under identical conditions.
GMA 900 is a rather old graphics solution and the R2H is not a gaming machine at all. On the other hand, this graphical performance should be enough for the intended applications of this UMPC. It is not a full-featured notebook, after all.