Then I tested the notebooks in Quake 3 with two graphics quality presets:
- 640x480; 16 bit; Lighting:Vertex; Detail:Low; Texture Quality:16 bit; Texture Filter:Bilinear;
- 800x600; 32 bit; Lighting:Lightmap; Detail:High; Texture Quality:32 bit; Texture Filter:Trilinear.
I had to use 800x600 resolution in the second mode, since the sub-notebooks both refused to start the game up in a higher resolution. As you can see in the table below, the performance of the ASUS S300N is about 6% higher than that of the ASUS S200N in the first test mode and about 23% higher in the second test mode.

The same numbers, but as diagrams:


In Unreal Tournament 2003, the ASUS S300N was much faster than the ASUS S200N, by 43-46% to be exact. Here are the numbers:

Well, that’s rather a surprising result. I think the results in Unreal Tournament 2003 are due to certain differences in the integrated graphics cores, since it is the graphics subsystem that mostly affects the results in this test. For better reading, I construct diagrams out of the numbers in the table above:







