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The notebooks are both equipped with the integrated graphics core Intel Graphics Media Accelerator 950 and we tested them in all versions of 3DMark: 3DMark 2001SE Pro, 3DMark 2003 3.6.0, 3DMark 2005 1.2.0 and 3DMark 2006 1.0.2.

Compared with the previous version, 3DMark 2005 uses Shader Model 2.0x/3.0 instead of Shader Model 1.x, provides full compatibility with Shader Model 2.0, includes more complex tests (over a million polygons per each frame), and employs normal maps. 3DMark 2006 brings support for HDR, Uniform Shadow Maps, and multi-core CPUs. It is overall oriented at Shader Model 3.0, but two out of its four graphics tests work within the Shader Model 2.0 framework.

3DMark uses a set of 3D scenes rendered by its own graphics engine to load the graphics subsystem in various ways.

The system with the more advanced processor and a fast HDD is far ahead of its opponent although we thought we had found the limit of GMA 950!

The notebooks perform poorly in 3DMark 2005 and 3DMark 2006. We didn’t round off the results of the Batch Size Tests in the 2006 version as they were near zero and the notebook seemed to have just hung up while passing through this test. GMA 950 doesn’t support SM3.0, so there are no numbers against Shader Model 3.0-using tests like Shader Particle Test (SM3.0) and Perlin Noise (SM3.0).

 
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