Next we tested the notebooks in three versions of 3DMark: 3DMark 2003 3.6.0, 3DMark 2005 1.2.0 and 3DMark 2006 1.1.0.
3DMark uses its own rendering engine to create a set of 3D scenes that load the graphics subsystem in various ways. Compared with the previous version, 3DMark 2005 uses Shader Model 2.0x/3.0 instead of Shader Model 1.x, provides full compatibility with Shader Model 2.0, includes more complex tests (over a million polygons per each frame), and employs normal maps. 3DMark 2006 brings support for HDR, Uniform Shadow Maps, and multi-core CPUs. It is overall oriented at Shader Model 3.0, but two out of its four graphics tests work within the Shader Model 2.0 framework.
It’s clear that the Quadro NVS 110M is much weaker in terms of gaming performance than the popular GeForce Go 7400. The graphics card’s power-saving mode is set up not aggressively, so the change of the power mode has little effect on the results. But although the Quadro NVS 110M is weaker than its opponent, it doesn’t mean that you can’t play games on the Latitude D620. Let’s check it out in real games.
There were two test modes in Quake 3:
- 640x480; 16 bit; Vertex Lighting; Low Detail; 16-bit Texture Quality; Bilinear Texture Filter
- 1024x768; 32 bit; Lightmap Lighting; High Detail; 32-bit Texture Quality; Trilinear Texture Filter
And in one mode in Quake 4:
- Overall Quality – High; Resolution – 1024x768; Format – 4:3; Multi-core Optimization – Enabled. Other settings were left default.
There was no standard demo record in Quake 4, so we had to create it by ourselves and we use it in every review of mobile PCs on our site so that different devices can be compared under identical conditions.
So, you can play games on this notebook, even though not the latest titles. After all, the Quadro NVS is a work tool rather than a gaming GPU.