Next we tested the notebooks in four versions of 3DMark: 3DMark 2001SE Pro, 3DMark 2003 3.6.0, 3DMark 2005 1.2.0 and 3DMark 2006 1.1.0.
3DMark uses its own rendering engine to create a set of 3D scenes that load the graphics subsystem in various ways. Compared with the previous version, 3DMark 2005 uses Shader Model 2.0x/3.0 instead of Shader Model 1.x, provides full compatibility with Shader Model 2.0, includes more complex tests (over a million polygons per each frame), and employs normal maps. 3DMark 2006 brings support for HDR, Uniform Shadow Maps, and multi-core CPUs. It is overall oriented at Shader Model 3.0, but two out of its four graphics tests work within the Shader Model 2.0 framework.
These results don’t need much commenting upon. It is not a slideshow, yet GMA X3100, the most advanced of Intel’s integrated graphics cores, is meant for office work mostly. Let’s check it out in games.