The Sony VAIO VGN-T2XRP/S is equipped with an integrated graphics core Extreme Graphics 2 that uses some of the system memory to store textures. 3DMark 2003 would be too hard an ordeal for such a weak graphics subsystem, so I tested it with 3DMark 2001 SE Pro:
As you can see, the Sony VAIO VGN-T2XRP/S may be good for running office applications, for watching movies, etc., but it is not meant for playing 3D games. Game 4, Environment Bump Mapping, Pixel Shader 2.0 and Advanced Pixel Shader subtests are not supported at all – and this is a 4-years old benchmark! The results go down again as the notebook switches to its own battery, but not as greatly as in the previous tests.
Next, I tested the notebook in Quake 3 with two graphics quality presets:
- 640x480; 16 bit; Lighting:Vertex; Detail:Low; Texture Quality:16 bit; Texture Filter:Bilinear;
- 1024x768; 32 bit; Lighting:Lightmap; Detail:High; Texture Quality:32 bit; Texture Filter:Trilinear.
The game looked like a slideshow at times, especially when the notebook was powered by its battery. This is yet another confirmation of the non-gaming orientation of this sub-notebook.
The integrated graphics shows its weakness once again. I think no comments are necessary here.