I tested the notebooks in two modes in Quake 3:
- 640x480; 16 bit; Vertex Lighting; Low Detail; 16-bit Texture Quality; Bilinear Texture Filter
- 1024x768; 32 bit; Lightmap Lighting; High Detail; 32-bit Texture Quality; Trilinear Texture Filter
And in one mode in Quake 4:
- Overall Quality – High; Resolution – 1024x768; Format – 4:3; Multi-core Optimization – Yes. Other settings were left default
There was no standard demo record in Quake 4, so we had to create one by ourselves. We will use it in every following review of notebooks on our site so that different notebooks could be compared under identical conditions.
The integrated core of the Santa Rosa platform is faster than the Napa’s solution in Quake 4 when powered from the mains, but this is still not enough for comfortable play. The Sony VAIO VGN-CR11SR/P is obviously not a gaming notebook.