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Graphics Benchmarks

Next we tested the notebooks in four versions of 3DMark: 3DMark 2001SE Pro, 3DMark 2003 3.6.0, 3DMark 2005 1.2.0 and 3DMark 2006 1.1.0.

3DMark uses its own rendering engine to create a set of 3D scenes that load the graphics subsystem in various ways. Compared with the previous version, 3DMark 2005 uses Shader Model 2.0x/3.0 instead of Shader Model 1.x, provides full compatibility with Shader Model 2.0, includes more complex tests (over a million polygons per each frame), and employs normal maps. 3DMark 2006 brings support for HDR, Uniform Shadow Maps, and multi-core CPUs. It is overall oriented at Shader Model 3.0, but two out of its four graphics tests work within the Shader Model 2.0 framework.

The Satellite U300-111 doesn’t have a big advantage even though it has more system memory.

 
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