The last one in this review is a 23” monitor with the same native resolution as the 24” models have, i.e. 1920x1200 pixels.
The monitor is based on an MVA matrix with Response Time Compensation. Its specified response is measured according to both ISO and GtG methods. The latter value is lower as is typical of RTC-enabled matrixes.
Even with a big and long-legged stand the monitor doesn’t look large thanks to its dark color and a thin screen bezel. The stand itself looks better than if it were just square.
Alas, it doesn’t look so elegant from a side, but it offers a full set of adjustments: tilt, height, rotation around the vertical axis (the pole is rotating while the base of the stand remains motionless), and portrait mode.
The monitor offers the following connectors: analog D-Sub, universal DVI-I (as opposed to the purely digital DVI-D, you can connect an analog output of your graphics card to this one), and a USB hub whose four ports are located here at the back, making them convenient only for permanently attached devices like keyboard or mouse rather than for USB flash drives.
The monitor comes with an external power adapter which is impressively large. For comparison, there is an external power adapter from a Samsung monitor (bottom right) next to it in the photo above.
There are only four control buttons here, two of which are labeled in ViewSonic’s traditional style as “1” and “2”. You can’t say ViewSonic doesn’t keep up its traditions. Anyway, the small black labels pressed out in the small black buttons are practically indiscernible.
The Power indicator is green at work and yellow in sleep mode.
Quick access is provided to the brightness and contrast settings and to switching between the video inputs.
The monitor’s got the traditional, quite user-friendly ViewSonic menu. The functions assigned to the “1” and “2” buttons are shown at the bottom of the menu window. You are offered a standard set of options here except for color reproduction settings: besides color temperature, the monitor allows regulating Saturation and Hue.