You can also choose two special modes in the monitor’s menu: Game and Multimedia.
Red and green are oversaturated in the Game mode, making light halftones indistinguishable from each other. Besides, the picture doesn’t have high contrast, and darks are displayed brighter. This may come in handy in dark games where you want to discern an enemy lurking in shadow, but of course this has nothing to do with neat color reproduction.
The Multimedia mode is set up better in terms of color accuracy, but darks are brighter than they should be, again. Red is a bit oversaturated, too. Another problem with these modes is that you can enable them from the depths of the onscreen menu only. It is a bother to get into the menu before and after a game or movie to enable an appropriate mode and then get back to the Desktop mode.
The color temperature setup is good. It is only in the Cool mode that there is a difference of 1000K between the levels of gray. Otherwise, there seem to be no problems here.
Well, there is one problem: the image acquires a pink hue in the Warm and, most oddly, Cool modes. For the other modes the CIE diagram indicates a good balance of gray with minor deviations from the ideal.
The maximum brightness is almost as high as 500 nits although the manufacturer promised only 400 nits. Anyway, you only need 70-120 nits for text-based applications and no more than 200-250 nits for games and movies. The contrast ratio is very good, too. It is just a little lower than 1000:1.
The dynamic contrast ratio (the last column of the table) was measured at the default level of brightness, i.e. 50%. Perhaps this is the reason why the result didn’t make it to the specified 3000:1. The number doesn’t impress when you compare it to the specified dynamic contrast of some other models that can be as high as 20,000:1, but there is no real need for such high values. In fact, the brightness adjustment range of the 2408WFP is quite sufficient for practical purposes. Big numbers produce the intended marketing effect, especially as some makers omit to note that it is dynamic rather than static contrast, but too high fluctuations of the brightness of the screen may be irritating.
The monitor uses a modern S-PVA matrix with response time compensation and behaves accordingly in this test. Its response time average is 8.7 milliseconds (GtG) with a maximum of 14.4 milliseconds. This is not the fastest speed possible, yet it is high enough for games and movies. For comparison, many TN-based monitors with a specified response time of 5 milliseconds are positioned as gaming models, but their effective speed is about 13-14 milliseconds (GtG).
The RTC mechanism is accompanied with errors but their level is low: 3.0% on average and 20.2% at the maximum. Moreover, the errors occur with a limited number of transitions. The corresponding visual artifacts won’t be conspicuous.