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Driver Interface and Functionality

The GeForce 3D Vision comes with an individual stereo driver that is currently version 182.46. The driver is meant for Windows Vista. Windows XP is not supported officially. The driver works in both 32-bit and 64-bit versions of the OS.

Currently 3D applications can work with the glasses in full screen mode only but Nvidia has promised to extend such support to windowed mode.

When the driver is installed, Nvidia’s Control Panel acquires a new tab for the stereoscopic mode. There you can set the depth of the 3D space (which can also be adjusted by the wheel on the IR-transmitter) and select the monitor to use. The driver also supports anaglyphic glasses I described at the beginning of the review. Of course, you don’t need a 120Hz monitor for such glasses.

You can change the stereo mode settings within a game by means of hot buttons. If the 3D space looks uncomfortable or you have problems focusing your eyes or moving them between the objects, or your eyes feel tired in 15-20 minutes of play, you should try to adjust the settings.

You can enable a laser sight in the supported games. The ordinary sight usually does not work well with a true 3D picture and can be anywhere when you turn the stereoscopic mode on, making it hard to aim accurately.

The list of officially supported games can be found in a separate window. The quality of the stereo effect is indicated in a three-value scale, and there are comments for some specific games. If a game is not on the list, you can still try to use the stereo mode in it. It just has not yet been tested and evaluated by Nvidia.

Nvidia being one of the two major GPU makers, I hope that game developers will surely take the stereo technology into consideration while working on their new projects.

 
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