That revolution is starting to happen in our home with evolution of consumer internet. And one of the most illustrative field of showing the evolution of consumer internet is the area of games. Gaming drives much of the internet growth today. And according to Intel, PC is where the gaming is going vs. console.
Rich gaming experience requires great processor power and great graphics.
Today we witnessed a demonstration performed by Charles Wirth, owner of XtremeSystems.org. He presented a platform on quad-core Yorkfiled processor overclocked to 5.56GHz running with phase-change cooler and set three benchmark world records in a little over 2 minutes.
There were no voltage modifications made to the board. The cooling system was a three-stage refrigeration cascade cooler. The thermometer reading showed 162.3F (109C) below zero. There were three refrigeration compressors working that allowed the system to reach these temperatures.
Speaking about the extreme gaming platform Intel also spoke of X38 chipset. It will boast unlocked bus ratios, doubled PCI Express bandwidth and will have incorporated new software tuning utility that allows you to tune directly to the bios.
Beyond processors graphics is increasingly important in the visual computer environment. Integrated graphics from Intel can allow you to play comfortably all popular games and deliver Hollywood quality video playback. Next year Intel will bring 65nm production process into the integrated graphics solutions. And in the second part of that generation, in 2009, Intel promises to move integrated graphics to 45nm production process, which will give the industry more than 6X+ performance improvement compared with the results of last year.
In 2010 microprocessors and graphics will be designed from scratch at 32nm, and performance will be up by factor of 10 compared to the today’s level.
However, that is not enough. New product is already under development and will be demonstrated in 2008. It is called Larrabee.
With this solution Intel will deliver teraflops of performance, and its unique advantage is that it will scale easily for software developers offering easy programming model for the developing community. But it also got one more significant advantage: graphics and it is not dependent on the new software paradigm.
Now let’s shift from gaming to consumer electronics. There is much change coming there too.
Intel’s and industry’s main objective here, from global standpoint, is to build internet capabilities in every consumer electronics device on the planet. Interactivity requirement is going to be a predominant factor, as well as content portability.
In the computer industry, the system development cycles are 6-12 months. In consumer electronics field this interval is much bigger: between 24 and 36 months. AT this time however we see the cycles shrinking down from 24 to 12 months. To meet these growing needs Intel offers a new class of products:
Intel is investing heavily here, and although they refused to demonstrate any actual prototypes today they promised to show some at CES and to deliver this solution codenamed Kenmore in 2008.