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64-Bit Software Heading Everywhere

The first 64-bit microprocessors designed for consumers were launched in September, 2003, but initially there was no Windows XP operating system with 64-bit mode support and eventually it transpired that there is no software that can work in 64-bit mode natively. Moreover, few systems back then featured over 4GB of memory. Nowadays 4GB of RAM is normal, but there is not a lot of 64-bit software. 2010 will change that.

In 2010 Microsoft Corp. will release its highly-anticipated Office 2010 with 64-bit mode support, which will be the official start of 64-bit software era. Of course, Windows Vista and Windows 7 are available in 64-bit versions and Adobe Photoshop CS4 also has 64-bit flavor, but after Windows operating system, Office is one of the most popular software suites in the world. After Office hits 64-bit milestone, others will simply follow. At the end, large data sets are very common today and 32-bits may not be enough in the very near future.

Unfortunately, not a lot of video games – the most demanding applications available today – can address over 4GB of memory and use all four processing engines available in modern systems. We expect this to change in 2010 with the launch of next-generation titles, including those that rely on DirectX 11 application programming interface (API).

All the new processors on the market now support 64-bit capability and even mainstream systems feature 4GB or more memory, especially considering that modern graphics cards can carry 1GB or more onboard. As a result, transition to 64-bits is inevitable nowadays and in 2010 it will become a reality. The hardware base is here and the software is incoming.

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