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Performance in Third-Person 3D Shooters
Splinter Cell: Pandora Tomorrow



This game abounds in pixel shaders that create various visual effects, so ATI’s RADEON X800 cards feel at their ease here, especially in high resolutions. This is also true for the top-end cards with the PCI Express interface. The eight-pipelined solutions – RADEON X700 XT and GeForce 6600 GT – are racing almost neck and neck. As we have written already, this game doesn’t support full-screen anti-aliasing – turning it on leads to a lot of image artifacts.
The SLI platform supports this game, producing no artifacts. But it doesn’t produce any speed gain, either.



