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Benchmark 4

This benchmark deal with the processing of multiple light sources. Since most graphics cards do not support more than 8 light sources, this test as well as the next two work with 8 lights of different types. Here we will have 8 SpotLight light sources, which move and light some geometrical object.

We should point out that imitating the effect made by SpotLights is a much more resource-hungry process than the imitation of Omni or Directional lighting.

  • Polygons: 60500;
  • Light sources: 8;
  • Mode: Smooth + Highlights.

Benchmark 5

Here we have the same object, but this time it is lit by 8 Directional lights. Directional lights in 3ds max 5 are the fastest unlike the previous package version.

  • Polygons: 60500;
  • Light source: 8;
  • Mode: Smooth + Highlights.

Benchmark 6

Again we've got the same object and 8 light sources. But this time these are all Omni lights, which involve average resources between SpotLight and Directional lights described above.

  • Polygons: 60500;
  • Light source: 8;
  • Mode: Smooth + Highlights.
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