Benchmark 7
This scene boasts "easy" geometry and a couple of light sources. It is displayed in a single viewport on the entire screen thus being an excellent test of the rasterizing speed in Smooth + Highlights mode.

- Polygons: 40088;
- Light source: 2;
- Mode: Smooth + Highlights.

Benchmark 8
This test is intended to show how fast the graphics cards are when it comes to multiple textures processing. The file contains a lot of textures and very little geometry.

- Polygons: 224;
- Light source: 2;
- Mode: Smooth + Highlights.

Benchmark 9
This benchmark emulates the work on the game level, as it contains both: sufficient geometry and numerous textures. The animation is arranged in such a way that the entire scene could be displayed completely.

- Polygons: 12548;
- Light source: 5;
- Mode: Smooth + Highlights.






