Benchmark 10
This test reveals the ability of the graphics accelerators to display textures on the deforming geometry.

- Polygons: 5048;
- Light source: 1;
- Mode: Smooth + Highlights.

Benchmark 11
This test is aimed at showing what the graphics cards are capable of in terms of transparent textures processing.

The new 3ds max 5 features not only the transparency remaining from the previous version, which is imitated by dithering:

But also the 'real" transparency implemented by blending the pixel color of the overlapping objects:

You can shift between the transparency modes in the viewport control panel:

Of course, you can guess that the more correctly implemented transparency will be slower.
- Polygons: 39940;
- Light source: 2;
- Mode: Smooth + Highlights.





