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Benchmark 10

This test reveals the ability of the graphics accelerators to display textures on the deforming geometry.

  • Polygons: 5048;
  • Light source: 1;
  • Mode: Smooth + Highlights.

Benchmark 11

This test is aimed at showing what the graphics cards are capable of in terms of transparent textures processing.

The new 3ds max 5 features not only the transparency remaining from the previous version, which is imitated by dithering:

But also the 'real" transparency implemented by blending the pixel color of the overlapping objects:

You can shift between the transparency modes in the viewport control panel:

Of course, you can guess that the more correctly implemented transparency will be slower.

  • Polygons: 39940;
  • Light source: 2;
  • Mode: Smooth + Highlights.


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