Performance
Tom Clancy’s Ghost Recon Advanced Warfighter
Hereinafter the screenshots on the left are obtained from a system without the PhysX accelerator, while the ones on the right – from a system with the AGEIA PhysX PPU.
Without the physics accelerator the wooden chips the bullets break off the trunk do not abide by the laws of gravity and fly along the preset trajectories. With PhysX solution there are more chips and they behave in a more realistic way. Unfortunately, it is hard to illustrate what I am talking about with a static screenshot. Also, you can see that the chips generated by the PPU are of identical shape, which takes away some of the realistic feel. However, in motion you will not notice it as clearly as on the static screenshot.
The second scene definitely looks a way better with the AGEIA card. The sheaf of sparks hit off the car door is quite impressive, especially in dynamics: all falling sparks that later jump off the road have individual trajectories and look absolutely real. Besides, there are much more of them than in case there is no PhysX processor in the system. Although you can shoot the car as long as you want: the paint will remain brand new and solid, the surface will not get deformed in any way and if you heat the gas tank, no explosion will follow.
The third scene also shows a few very evident differences. With PhysX processor the turf chunks torn out of the ground with the fire burst behave exactly the same way they would in real life. Moreover, the cloud of dust feature more diverse structure and looks more realistic than in case there is mo PPU support.
The car explosion from the thrown grenade also looks much better with the PhysX in the system: there are more fragments thrown around and their behavior is much more natural. Besides, the realistic smoke contributes to the great picture.













