The same is true for blowing up a pile of boxes in the fifth scene. Note that a lot of objects on the screenshot obtained from the system with AGEIA PhysX have a kind of a shadow attached to them that looks very much like motion blur effect.
And the sixth scene looks very similar in both cases: with and without the AGEIA PhysX card. The only difference is the bigger number of smaller fragments generated by the PPU.
The fence in the seventh scene gets completely destroyed in both cases, but only in the system with PhysX you can see a realistic cloud of smoke from the explosion and a lot of panel fragments on the road. Unfortunately, they all disappear after a while, which reduces the realistic feel of the game.
All in all, Ghost Recon Advanced Warfighter looks much better with AGEIA PhysX accelerator installed, however we cannot claim that this is the new level of gaming realism. Moreover, the absence of interactive physical effects makes the additional elements look pretty weak.
Besides, the game that has been released not only for the PC platforms but also for the PS2 and Xbox360 consoles is far from perfection from the graphics standpoint. Namely, there are no high-resolution textures and the overall level of detail leaves much to be desired. In other words, it hardly makes any sense to spend extra $299 for a physics accelerator to play Ghost Recon Advanced Warfighter, even if you are a dedicated fan of Tom Clancy’s games.
However, let’s see how we can benefit from AGEIA PhysX in this game from the performance prospective. As you should remember, it doesn’t support full-screen anti-aliasing because of the deferred rendering.

We see a slight increase of the average and minimal performance: although the physical effects in GRAW are much more complex, it is the specially dedicated PPU and not the system processor that deal with them. There is no significant performance booth, however, and the 1600x1200 resolution is still not playable in both cases, although AGEIA PhysX allows to slightly increase the power reserves, especially in 1024x768+ resolutions.











