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Unreal Tournament 2004

Despite its beautiful textures and complex geometry, Unreal Tournament 2004 can’t be honestly called a new-generation game, as it doesn’t use pixel shaders and offers no extraordinary special effects. The Extreme AX600 XT/HTVD has an advantage over the GeForce 6600 in the lowest resolution, but the latter overtakes the former in 1600x1200. By overclocking the Extreme AX600 XT/HTVD we have a nice performance bonus, which is conspicuous in this game, too.

The Extreme AX600 XT/HTVD and the GeForce 6600 deliver the same performance in the eye candy mode in all resolutions. The ASUS card only wins by overclocking (the memory overclocked nearly to 900MHz makes a biggest contribution to this result).

It’s different on the Metallurgy level – the GeForce 6600 looks better than the ASUS Extreme AX600 XT, especially in high resolutions. It is no surprise actually as NVIDIA’s GPU has three vertex processors against two in the ASUS card, and there’s a lot of geometry to be processed on this level.

We enable full-screen anti-aliasing and anisotropic filtering to see the GeForce 6600 achieving the highest speed. The more efficient methods of working with the graphics memory help the ASUS Extreme AX600 XT here: it only loses 2 frames per second to the GeForce 6600 in 1600x1200 resolution. The overclocked ASUS keeps even with the GeForce 6600.

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