Far Cry

The Pier map depends on the performance of the whole system, but it anyway puts the graphics cards with a high pixel shader performance on top. Particularly, the RADEON X800 PRO is faster than the GeForce 6800 GT in low resolutions. As for the ASUS N6600 GT/TD, it works like the RADEON 9800 XT at the default frequencies. When overclocked, it almost equals the GeForce 6800.

The ASUS N6600 GT/TD is slightly behind the RADEON 9800 XT – by no more than 9-10%. Overclocking helps the ASUS reach the level of the GeForce 6800 again.

The demo record on the Research map abounds in light sources and thus requires multi-pass rendering. It means graphics processors that support long shaders have an advantage here since processing more light sources in a single pass reduces the total number of passes required to construct the scene. This advantage shows up in the results: the N6600 GT/TD is more than 20% ahead of the RADEON 9800 XT.

The N6600 GT/TD loses its position in the “eye candy” mode: its performance falls to the level of the RADEON 9800 XT as soon as 1280x1024 resolution and goes lower still in 1600x1200. Overclocking amends the situation somewhat: at 560/1040MHz frequencies the N6600 GT/TD is successfully competing with the RADEON 9800 XT even in the highest resolutions.





