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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: VideoATI RADEON X700 XT: Architecture Preview (page 5)Category: Video by Alexey Stepin , Tim Tscheblockov, Anton Shilov [ 09/21/2004 | 04:54 AM ] RADEON X700 XT: Theoretical TestsWe used two platforms with PCI Express and AGP graphics buses, respectively. The PCI Express platform:
The AGP platform:
To avoid confusing you, we mark the graphics cards tested on the AMD64 platform (RADEON X800 PRO and RADEON 9800 XT) with the asterix sign (*). Texturing SpeedMarko Dolenc’s Fillrate Tester opens the cycle of our synthetic tests.
The RADEON X700 XT quite naturally does multi-texturing slower than the X800 PRO that has 12 pixel pipelines against the X700 XT’s 8 pipes. More discouraging is how the new GPU compares to the NVIDIA GeForce 6600 GT: outperforming the rival with no textures and being equal to it at single-texturing, the X700 XT turns in much worse performance when rendering more textures. These two graphics cards – ATI RADEON X700 XT and NVIDIA GeForce 6600 GT – have the same number of pixel pipelines and similar GPU clock rates, but the former is two times less efficient than the latter at rendering 4 textures! The next table shows you the efficiency coefficients of the graphics cards, i.e. the ratios of the real performance to the maximum theoretical speed at simple texturing:
The cards behave quite differently: the efficiency of the NVIDIA GeForce 6600 GT is steadily increasing to reach as high as almost 87%, while the ATI RADEON X700 XT is less successful – only 48-57% when rendering from 1 to 4 textures. Such a low texturing efficiency may be the result of several factors working together, among which we think the most crucial are the insufficient bandwidth of the 128-bit memory bus or a too severe reduction of the size of the texture caches when the X800 was converted and truncated all around to become the X700.
The RADEON X700 XT takes a good start here, even leaving behind the RADEON X800 PRO with no textures thanks to the higher clock rate, but rolls back to the last position at rendering two or more textures.
Everything looks normal when we disable color writes: the RADEON X700 XT makes a good use of its high clock rate to outperform the RADEON 9800 XT, but of course loses to the 12-pipelined RADEON X800 PRO and to the NVIDIA GeForce 6600 GT which can write down as many as 16 Z-values per clock. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Friday, July 25, 200812:31 pm Channel Vendors Demand Graphics Cards Suppliers to Recall Potentially Faulty Nvidia GeForce Graphics Cards. Resellers Want to Return Potentially Faulty Nvidia GeForce Graphics Boards to Makers Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine All Latest News <%BANNER[right_130x130_1]%>
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