DiffNoise.fx DirectX 8, 3D noise texture, 1 light source:


When the object is transformed, its texture appears noisy - quite a weird effect.
Dispersion.fx light dispersion shader, DirectX 8, texture, assembler, fixed functions:


Ghostly2.fx DirectX 8, transparency, texture, assembler:


So, the test results suggest that DirectX 9 shaders are generally much harder on the graphics cards compared to their DirectX 8 analogs that's the price you pay for higher settings flexibility, new capabilities and easy programmability.





