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Articles: Video

Counter Strike: Source: Performance Preview (page 3)


Category: Video

by Anton Shilov , Yaroslav Lyssenko, Alexey Stepin

[ 08/20/2004 | 11:50 AM ]


Pages : 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

Counter Strike: Source – Current State of the Game

Currently available version of Counter Strike: Source is hardly something that truly demonstrates the advantages of the new Half-Life 2 engine. Looks like the demo version was only released to test the Steam software along with communication protocols of the game.

The main message Counter Strike: Source sends is that it gained realizm: terrains are now curved and textures are a bit more detailed. Weapon and human beings now employ more polygons, which also helps to provide better atmosphere of the game. Still, the only map that is available today “de_dust” seems to be pretty primitive for 2004: buildings are simplistic and neither levels nor enemies can be damaged.

What is definitely good about Counter Strike: Source are exceptional physics and sound engines. Weapon shots and explosives are very realistic, while physics and animation of enemies deserve a credit.

Although the game engine seems to be ready, it is unclear whether the new Counter Strike will really make use of many shader effects and other peculiarities of the Half-Life 2. It is also unknown whether the game will bring anything new into this type of shooters.

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