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Currently available version of Counter Strike: Source is hardly something that truly demonstrates the advantages of the new Half-Life 2 engine. Looks like the demo version was only released to test the Steam software along with communication protocols of the game.
The main message Counter Strike: Source sends is that it gained realizm: terrains are now curved and textures are a bit more detailed. Weapon and human beings now employ more polygons, which also helps to provide better atmosphere of the game. Still, the only map that is available today “de_dust” seems to be pretty primitive for 2004: buildings are simplistic and neither levels nor enemies can be damaged.
What is definitely good about Counter Strike: Source are exceptional physics and sound engines. Weapon shots and explosives are very realistic, while physics and animation of enemies deserve a credit.
Although the game engine seems to be ready, it is unclear whether the new Counter Strike will really make use of many shader effects and other peculiarities of the Half-Life 2. It is also unknown whether the game will bring anything new into this type of shooters.