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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
Counter Strike: Source: Performance Preview (page 5)Category: Video by Anton Shilov , Yaroslav Lyssenko, Alexey Stepin [ 08/20/2004 | 11:50 AM ] Testbed and MethodsAlong with the only level of Counter Strike: Source Valve supplies a special hardware stress test that heavily uses pixel shaders. This one probably should reflect speed of the Half-Life 2, but given its synthetic nature we would not recommend to treat its performance numbers too seriously – the real game will be totally different from this. In order to present you performance of both stress test and Counter Strike: Source title we used the stress test along with two specially-recorded game demos. For our tests we used our typical system for benchmarking with the following configuration:
For the first part of our Counter Strike: Source/Half-Life 2 hardware coverage we used the following graphics cards with driver settings set to match each others’ image quality:
Please note that the GeForce FX 5900-series graphics cards worked in DirectX 8.1 mode and employed rather extreme texture filtering optimizations, which is why the results of those graphics cards are pretty incomparable with others. Furthermore, the GeForce 5700- and 5600-series graphics cards rendered the game using DirectX 8.0 code-path, which resulted in the absence of certain effects, such as bump-mapping. Keep in mind that current version of the Counter Strike: Source is not commercial and IHVs’ drivers may not be optimized for this type of software. Performance and image quality results of the final version of the game with new drivers may be different compared to those achieved today. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Friday, July 25, 200812:31 pm Channel Vendors Demand Graphics Cards Suppliers to Recall Potentially Faulty Nvidia GeForce Graphics Cards. Resellers Want to Return Potentially Faulty Nvidia GeForce Graphics Boards to Makers Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine All Latest News <%BANNER[right_130x130_1]%>
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