Italy Level, Pure Mode
We recorded a yet another “synthetic” demo that does not involve any opponents. We ran across an Italian village, executed hostages and shoot all around the level.
This particular demo is pretty interesting because it puts load on CPU, as we explode the hostages, then it puts pressure on pixel shaders when we activate night vision, then it requires the VPU to rapidly and efficiently remove hidden surfaces, as the streets of the village locate loads of small houses that cause massive overdraw effect.



Due to efficient architecture and hidden surface removal (HSR) engine, NVIDIA’s GeForce 6800-series outperforms ATI’s RADEON X800-family by a substantial margin here, on the “



