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CPU Level, Eye-Candy Mode

After looking through the results, we have to say one more time that enabling full-scene antialiasing and anisotropic filtering dramatically affects performance of modern graphics processing units in Doom III: neither of them deliver playable fps in 1600x1200 and only the GeForce 6800 Ultra and GT models showcase 45 – 50 fps in 1280x1024 with eye-candy features enabled.



While the GeForce 6800-series are still ahead, such performance advantage is not that important, as speed in high resolutions is definitely not high enough for playing.

Pay attention that we excluded older-generation products from benchmarking in eye-candy mode and also decided not to finish the run of the GeForce 6800 in 1600x1200, as its results would be too low (it takes around 30 seconds to render one frame for the product) because of insufficient amount of onboard memory.

Performance advantage brought by the new 4.9 beta drivers seems to be more tangible in eye-candy mode; however, it is still not enough to match performance offered by NVIDIA’s high-end parts. RADEON X800 XT’s lead over GeForce 6800 is hard a breakthrough, frankly speaking.

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