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Articles: Video

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Dooming Game-Play

The plot of Doom III is the same as that of the original Doom: you are a marine that is sent to the Mars to accomplish security tasks. While the marine is going around the spaceport building, he meets several people who tell him to get out from Mars because of strange and dangerous things happening there. Wherever he is going and whatever talks he is hearing it is all about unexplained phenomena… 

It just so happened that during the very first mission to find a missing scientist you face a blast and a widespread outbreak of zombies and monsters all streaming to assassinate the remaining human beings following the orders of their spiritual leader Dr. Patrugger. The dramatic escalation in the wave of violence you face while going around the now abandoned Mars City is the main thing of the game.

While the first two levels somewhat resemble Half-Life game with its “calm before the storm” concept, the following is just a yet another massacre you witnessed in the original Doom – the main thing you will need is enough ammunition and quick reaction to shoot down or dismember a yet another enemy with a gun or a chain-saw.  

If you are looking for realism, you are not going to witness anything new in Doom III compared to other today’s games, such as FarCry, in terms of graphics and physics. You can destroy almost nothing on the levels and you can hardly keenly injure others like in games like Soldiers of Fortune. Shadows and dynamic lighting, the big things of Doom III, are slightly better than in other games, but they hardly really affect your impressions about the game since all the levels are extraordinary dark and even on “easy” settings there is going to be a massacre, which is why you will hardly notice all the advantages of Carmack’s new engine.

There are very few spacious rooms in the game – the whole action is happening in very tiny and narrow corridors, as the developers probably wanted to create an atmosphere of a rather uncomfortable base on unfriendly Mars. This facilitates the load on hardware and allows the game to be easily ported to consoles (where spacious levels are rare), but it urges you to fight literally everything that is on your way, something that modern computer games try to avoid, allowing you to sneak in without being noticed or to combat distantly.

Unlike other contemporary games, such as FarCry, the Doom III requires linear passing through – you cannot avoid almost anything and you always do not have to think a lot in order to pass one or another obstacle, the main thing you should do well is to shoot fast.

Linear going through and narrow rooms evidently reduce the importance of advanced artificial intelligent – all your enemies have to do is to attack you on timely basis and stay unseen, which is rather easy, as there is massive amount of dark places within the game.

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