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Articles: Video

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Dooming Graphics

Graphics is the key-part of every game that is released for personal computers today. Modern 3D graphics cards can do astonishing amount of work and thanks to that contemporary computer games look spectacular. As usually, we expect a new level of graphics and realizm from id Software. Due to extensive amount of hype around the game, we did expect something truly extraordinary out of the title, but the reality turned to be less optimistic.

Shadows and Lighting

As said above, shadows and lighting are considered as the main visual advantages of the Doom III game. Massive amount of dynamic light sources cause a rather panic feeling and resemble approaches used in movies, when a beam of light sheds an ugly monster ready to strike you for just a second; the next moment you are either killed or defending yourself in a fight till the last breath.

The game lacks so-called soft shadows and uses a number of light maps, therefore, we cannot say that Doom III uses only dynamic lighting model.

Geometry

While geometry of characters’ faces impresses much, the remaining objects, including the world and body-parts are not as smooth as those in other games, namely FarCry and Unreal Tournament 2004. In general, geometry makes extremely good impression in Doom III, all characters are very well done. But when it comes to negative impressions, we have to note pretty low-poly body parts in some cases as well as pretty simplistic levels.

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