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Textures and Bump-Mapping

Bump mapping is a yet another highly-advertised advantage of Doom III. To tell you the truth, the much discussed peculiarity looked astonishing in 2001, 2002, but not in 2004, when all games can boast with it.

Textures, in “high quality” settings, are also not that impressive. We cannot say they are blurry, but just they do not amaze much in terms of level of details.

Faces and Mimics

Faces and mimics is indisputably a strong part of Doom III. Every character among human beings has his own face and mimics, which is something new in computer games and that moves games towards cinema with actors and actresses.

Unfortunately, as it is said above, there are truly not enough polygons on characters and world, which is why we see quite some artifacts like quadratic heads, absence of tongues (!) and some other issues because of this.

Music, Corps and Physics

Id decided not to implement a complex physics model into the Doom III – boxes and barrels fall down like they were made of tin and are empty, not steel and filled with gasoline or some other things.

There is absolutely no music in the game. Nothing to fuel your imagination except in-game sounds. Furthermore, corps do not stay even for a minute, which is also a part of nearly all contemporary game.

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