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Articles: Video

The Second Encounter: DirectX 10 Games vs. Contemporary Graphics Accelerators (page 5)


Category: Video

by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov

[ 10/26/2007 | 02:20 PM ]


Real-time Pricing and Availability:

eVGA e-GeForce® 8800 GTX, (768 MB) PCI Express Video Card Products

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World in Conflict demo

World in Conflict is not a classic real-time strategy. It is rather real-time tactics game. It doesn’t have such integral elements of every modern RTS as economy and management. There is no construction of a base or gathering of resources. Instead, the player is given points for calling up war units. And there are rather small groups of units under the player’s control. The game plot unfolds in an alternative history, telling you about World War 3 between the Soviet Union and the NATO.

Like all other games we’ve tested, excepting BioShock , World in Conflict doesn’t gain much from using DirectX 10 capabilities. The difference is in fact even less visible than in Company of Heroes . You can hardly notice it unless you are specifically looking for it. Vegetation looks somewhat better in the DirectX 10 mode. The same is true for clouds and overall lighting quality.

 

 

More differences can be found if you examine the shell-holes, but the DX9 version of the effect looks just somewhat more detailed than the DX10 version.

Anyway, World in Conflict features high-quality and very detailed visuals. The demo version of the game offers handy benchmarking options that provide information about both average and minimum speed.

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