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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
The Second Encounter: DirectX 10 Games vs. Contemporary Graphics Accelerators (page 5)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 10/26/2007 | 02:20 PM ] Real-time Pricing and Availability: eVGA e-GeForce® 8800 GTX, (768 MB) PCI Express Video Card Products
World in Conflict demoWorld in Conflict is not a classic real-time strategy. It is rather real-time tactics game. It doesn’t have such integral elements of every modern RTS as economy and management. There is no construction of a base or gathering of resources. Instead, the player is given points for calling up war units. And there are rather small groups of units under the player’s control. The game plot unfolds in an alternative history, telling you about World War 3 between the Soviet Union and the NATO. Like all other games we’ve tested, excepting BioShock , World in Conflict doesn’t gain much from using DirectX 10 capabilities. The difference is in fact even less visible than in Company of Heroes . You can hardly notice it unless you are specifically looking for it. Vegetation looks somewhat better in the DirectX 10 mode. The same is true for clouds and overall lighting quality. More differences can be found if you examine the shell-holes, but the DX9 version of the effect looks just somewhat more detailed than the DX10 version. Anyway, World in Conflict features high-quality and very detailed visuals. The demo version of the game offers handy benchmarking options that provide information about both average and minimum speed. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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